.outMesh .inMesh
Another cool Maya bit.
connectAttr -f objectA.outMesh objectB.inMesh
This command will make objectB a copy of objectA as it appears with all transforms at Zero. It basically takes the output geometry of objectA and pumps it into objectB
ObjectB will get all the deformations of ObejctA. However, the translations, rotations, and scales of the two objects remains seperate.
It’s up to you to figure out what to do with this bit of knowledge.
Is there any way of assigning transformations to the .outmesh so that it reflects the position and dimensions of the objectA??
Yes, you can use the same connectAttr command to connect the translate channels of tow different objects. Hope that helps.